BA - University of Washington, Seattle, USA; MA - University of British Columbia, Vancouver, Canada; PhD - Simon Fraser University, Burnaby, Canada
Location(s) / Contact Info:
714, Ignat Kaneff Building - IKB
Phone: 416-736-2100 Ext. 88787
Website: http://www.jenjenson.comAvailable to supervise graduate students
Currently taking on work-study students, Graduate Assistants or Volunteers
Available to supervise undergraduate thesis projects
Jennifer Jenson is Professor of Pedagogy and Technology in the Faculty of Education. She is the outgoing president of a scholarly society to support digital games reserach in Canada and Internationally, the Canadian Game Studies Association (http://www.gamestudies.ca). She is also co-Editor (with Suzanne de Castell, Simon Fraser University) of the society's journal Loading (http://journals.sfu.ca/loading). Her research and publication includes work on gender and technologies, gender and digital gameplay, players and identities in MMOGs (Massively Multiplayer Online Games) like World of Warcraft, Eve Online, and Rift, technology and education, and technology policies and policy practices in K-12 education in Canada. She has further published on gender and technology and gender and digital games, from wherever possible, an intersectional feminist standpoint.
She has also designed digital games for learning, working with a team of people at York, Simon Fraser University and Seneca College, she has designed and developed several educationally focused digital games in her Play:CES lab at York including a Baroque music game for Tafelmusik Baroque Orchestra in Toronto (see http://www.tafelmusik.org/education/webgame.htm). Other games she has developed include: "Epidemic: Self-Care for Crisis" and an iPad/iPhone game "Compareware". Committed to ludic forms in research, scholarship and 'real life', Jenson's favorite game of all time is "Frogger" and she very much enjoyed playing "The Last Guardian" - a lovely companion-based game.
- Digital Games and Learning (GS/EDUC 5863)
- Engaging Research in Professional Practice (blended course) (GS/EDUC 7005)
- New Media Literacies and Culture (ED/EDIS 3610)
- Jenson, J., de Castell, S., McArthur, V. & Fisher, S. (2017). Levelling Up: Minors' Play in a Closed-system MMOG. Journal of Virtual Worlds Research, 10, https://journals.tdl.org/jvwr/index.php/jvwr/artic. doi:https://doi.org/10.4101/jvwr.v10i1.7238 .
- Jenson, J. & Droumeva, M. (2017). Re-visiting the media generation: Youth media use and computational literacy instruction Journal of e-learning and digital media, 14 (4), 212-225. doi:http://journals.sagepub.com/doi/10.1177/2042753017731357.
- Jenson, J., de Castell, S., Muehrer, R., & McLaughlin-Jenkins, E. (2016). Playing and learning: An iPad game development and implementation case study Canadian Journal of Learning & Technology, 42, 1-19.
- Jenson, Jennifer, Taylor, Nicholas, & Fisher, Stephanie (2010) Critical Review and Analysis of the Issue of "Skills, Technology and Learning".Ministry of Education, Ontario
- Jenson, Jennifer, Brushwood Rose, Chloe, and Lewis, Brian (2007). Technology Policy Unplugged: Technology Policies and Practices in K-12 Education in Canada . McGill-Queens University Press
- Canadian Game Studies Association: Past-President