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Faculty of Education
Annual Research Forum

This year's Faculty Research Forum focused on Technology in Education and featured talks by Professors Jen Jenson, Ron Owston and Chloë Brushwood Rose.


Jen Jenson

Baroque Baroque Revolution: High Culture Gets Game

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In today's super-saturated, socially networked, 'second-life,' massively multiplayer, online, keyed-in, content generating, 2.0, 'glocal' culture, the world of Baroque music, to many people, not only feels like a relic from an inaccessible past, but it often looks that way as well. In this talk, I attempt to show how play, its practices, contexts, and discourses are mobilized, and how some of this might be theorized and reapplied through a design-based research project that created a Baroque music game.


Ron Owston

Computer game development as a literacy activity – and other interesting studies Game

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Serious gaming has become a burgeoning research field over the last several years. Most research to date has looked at students as players of computer games. But what happens when students are given the opportunity to be developers of their own games? In this presentation, Dr Ron Owston will give an overview of a large multisite study he, together with faculty colleagues and graduate students, conducted that examined the impact on literacy skills of Grade 4 students who created their own computer games. He will then review the findings of two other pilot studies he led that grew out of this work, as well as talk briefly about a research tool he is developing for remotely recording users' interactions with computer screens.


Chloë Brushwood Rose

Community-Based Media Pedagogy and Production in a Globalized World Game

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Professor Chloë Brushwood Rose will discuss a SSHRC-funded study she is undertaking with Bronwen Low (McGill) and Paula Salvio (New Hampshire), which aims to pay critical attention to the proliferation of community video production programs in urban centres across North America, their pedagogies, and the videos produced through them. The researchers are conducting a comparative study of three projects in New York, Toronto, and Montreal in order to explore three central research themes: How do the media pedagogies and the stories they produce function as sites within which participants can negotiate the complexities of transnational locations (shaped by multiple languages, ethnicities, experiences, and knowledge traditions) and subjective spaces (the ongoing work of relating the self to the world)? How might these community-based programs inform our thinking about curricular relations (including both media and multicultural education) in schools?