This year's Faculty Research Forum focused on Technology in Education and featured talks by Professors Jen Jenson, Ron Owston and Chloë Brushwood Rose.
Baroque Baroque Revolution: High Culture Gets Game
In today's super-saturated, socially networked, 'second-life,' massively multiplayer, online, keyed-in, content generating, 2.0, 'glocal' culture, the world of Baroque music, to many people, not only feels like a relic from an inaccessible past, but it often looks that way as well. In this talk, I attempt to show how play, its practices, contexts, and discourses are mobilized, and how some of this might be theorized and reapplied through a design-based research project that created a Baroque music game.
Computer game development as a literacy activity – and other interesting studies Game
Serious gaming has become a burgeoning research field over the last several years. Most research to date has looked at students as players of computer games. But what happens when students are given the opportunity to be developers of their own games? In this presentation, Dr Ron Owston will give an overview of a large multisite study he, together with faculty colleagues and graduate students, conducted that examined the impact on literacy skills of Grade 4 students who created their own computer games. He will then review the findings of two other pilot studies he led that grew out of this work, as well as talk briefly about a research tool he is developing for remotely recording users' interactions with computer screens.
Community-Based Media Pedagogy and Production in a Globalized World Game